![]() ![]() “And so with Expedition we’ve tried very hard to hide a lot of cool secret stuff and give them cool locations to go to, and to be more careful with the pacing of the rewards so they don’t get everything they want in the first couple of days.”įor a full rundown, please see the above video. They finish the characters quicker, they feel that there’s less to experience than they’re still looking for,” Wilson said. “If you’re really generous with stuff, and if the combat is a little uninteresting, then the players kind of feel finished earlier. “And the good news about having four releases a year is you can do it better the next time,” Wilson said.Įxpedition is just one way Path of Exile is showing off the lessons that Grinding Gear Games has learned over the year. ![]() ![]() And Ultimatum had some good lessons for the studio. Even though Path of Exile has been live for nearly 8 years now, Grinding Gear learns something new about its players and how it makes game with every expansion. ![]()
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